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When developing the original Splinter Cell, Ubisoft developers took inspiration from Metal Gear Solid’s influential stealthy ‘action espionage’ style.
While Hideo Kojima’s Metal Gear Solid from 1998 did not invent sneaking around intricate levels while unarmed, it did help popularize the stealth genre. Metal Gear Solid’s complex anti-war narrative and ambitious cutscenes have stood the test of time, but it’s the careful infiltration gameplay that influenced other series.
In an interview with Retro Gamer in Issue 261, original Splinter Cell director Francois Coulon mentioned that the team looked to Solid Snake’s tactics for guidance when creating Sam Fisher’s stealthy debut. Francois stated, “MGS showed us how stealth mechanics should be done,” highlighting the clear rules in the classic game that always guided players on what to do next.
“It is a complete and consistent set of rules that paved the way for any stealth game,” Coulon continued. “Remove one element, and the experience becomes dull, frustrating, or absurd. MGS was perfectly executed in that aspect. No frustration – you know when you fail, and you don’t blame the game for it.”
Both stealth icons have seen developments over the years, with Konami revisiting Metal Gear Solid through re-releases and an upcoming remake of Metal Gear Solid 3. Ubisoft is also working on a Splinter Cell remake announced three years ago, though updates have been scarce.
While waiting for these remakes, consider exploring the best stealth games currently available.
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