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Following the troubled launch of Cyberpunk 2077 – riddled with bugs, lacking features, and surrounded by controversy – the development team found solace in creating the game’s impressive Phantom Liberty expansion and 2.0 upgrade, likening the process to a form of “group therapy,” according to the expansion’s lead.
Pawel Sasko, director of Cyberpunk 2 and Phantom Liberty, reflected on the tumultuous 2020 launch in an interview with Flow Games, describing the reception of the base game as “devastating,” especially for team members who had joined CD Projekt Red after the immense success of The Witcher 3.
“I know the feeling of success because I’ve worked on games that were highly praised. I understand that sentiment,” Sasko shared. “But for members of our team who had never experienced it before… it was incredibly tough to witness. We all took it very hard.” The production of Phantom Liberty served as a form of therapy for the team, helping them navigate through the challenges they faced.
Sasko detailed the journey the team embarked on, highlighting patches 1.2 and 1.3 as initial steps towards improvement, although they didn’t significantly impact public perception. It wasn’t until the release of update 1.5 that the game began to make substantial progress, with the Edgerunners 1.6 update alongside the Netflix anime series marking a pivotal moment in the game’s recovery. The anime served as a powerful introduction to the Cyberpunk universe, providing the team with newfound motivation to believe in the game’s potential for redemption.
The release of Cyberpunk 2077’s 2.0 update and Phantom Liberty expansion validated the team’s efforts, as evidenced by the game’s recent ‘Overwhelmingly Positive’ Steam reviews. Additionally, players can look forward to a multiplayer mod that will introduce PvP death matches, races, and more with up to 20 other players.
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