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During my Black Myth: Wukong hands-on preview, I had the opportunity to defeat seven different bosses in the two-hour demo of the upcoming action RPG. The experience was fantastic! I can’t discuss one of the hidden bosses, but I can share my encounter with one of the optional bosses: the Wandering Wight. This towering, big-headed monk, glowing like aged copper, roams the mountains in search of something lost. I can confirm that he has lost a lot more now, but at least his search is over.
A representative from Game Science, the developer, informed me that I was the first person to defeat this boss by the third day of Summer Game Fest. This achievement makes me excited to share my experience, not because I am overly proud of a small accomplishment in a video game, but because this boss reveals a lot about the structure of Black Myth: Wukong.
The battle with the Wandering Wight was thrilling. Despite his size, he moved unpredictably with spins, stomps, jumps, and even used an air cannon that was challenging to dodge. The characterization during the fight was impressive. He expressed emotions through moans, whimpers, and roars as I fought him. Eventually, he fell over, portraying a tragic figure in the game.
What stood out the most about the Wandering Wight was his presence in the forest level. He appeared as a normal enemy, but he was a proper boss with a special health bar and a cleared-out arena around him. Players could choose to bypass him, which may explain why many did not defeat him during the demo. However, I was determined to beat him after learning that he remained undefeated. After several attempts, I emerged victorious, feeling a rush of satisfaction.
The difficulty of the fight felt just right, and I gained valuable levels from the experience. I look forward to facing similar challenges in Black Myth: Wukong when it releases on PS5 and PC on August 20, with the Xbox Series X|S version following later due to optimization issues.
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